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СПИН-ОФФЫ И РЕМЕЙКИ

Silent Hill: Play Novel (Game Boy Advance-Japan). Konami/Kona-mi (2001).

Silent Hill: The Arcade. Konami/Konami (2007).

Silent Hill: Orphan/Mobile (mobile phone). Gamefederation Stu-dio/Konami (2007).

Silent Hill: Orphan 2/Mobile 2 (mobile phone). Gamefederation Studio/Konami (2008).

Silent Hill: The Escape (iPod/iPhone). Konami/Konami (2009).

Silent Hill: Book of Memories (PSV). WayForward Technologies/ Konami (2012).

ДОПОЛНИТЕЛЬНЫЕ МАТЕРИАЛЫ

Art of Silent Hill (DVD-Japan). Konami (2001).

Lost Memories. The Art and Music of Silent Hill (DVD-Japan). Konami (2003).

The Silent Hill Experience (PSP). Konami (2006).

ФИЛЬМЫ

Silent Hill (Christophe Gans, 2006).

Silent Hill: Revelation (M.J. Bassett, 2012).

РОМАНЫ

Silent Hill: The Novel by Sadamu Yamashita. Konami (2006).

Silent Hill 2: The Novel by Sadamu Yamashita. Konami (2006).

Silent Hill 3: The Novel by Sadamu Yamashita. Konami (2007).

КОМИКСЫ

Silent Hill: Dying Inside: story by Scott Ciencin, art by Ben Templesmith and Aadi Salman. IDW Publishing (2004).

Silent Hill: Among the Damned: story by Scott Ciencin, art by Shaun Thomas. IDW Publishing (2004).

Silent Hill: Paint It Black: story by Scott Ciencin, art by Shaun Thomas. IDW Publishing (2005).

Silent Hill: The Grinning Man: story by Scott Ciencin, art by Nick Stakal. IDW Publishing (2005).

Silent Hill: Dead/Alive: story by Scott Ciencin, art by Nick Stakal. IDW Publishing (2006).

Silent Hill: Sinner’s Reward: story by Tom Waltz, art by Steph Stamb. IDW Publishing (2008).

ЦИФРОВАЯ МАНГА (ЯПОНИЯ)

Silent Hill: Cage of Cradle: story by Hiroyuki Owaku, art by Masahiro Ito. Konami (2006).

Silent Hill: Double under Dusk: story by Hiroyuki Owaku, art by Masahiro Ito. Konami (2007).

САУНДТРЕКИ

Silent Hill Original Soundtrack. Konami (1999).

Silent Hill 2 Original Soundtrack. Konami (2001).

Silent Hill 3 Original Soundtrack. Konami (2003).

Silent Hill 4: The Room Original Soundtrack. Konami (2004).

Silent Hill: Zer0 Original Soundtrack (Konami, 2008).

Silent Hill: Homecoming Soundtrack (Konami, 2008).

Silent Hill: Shattered Memories Soundtrack (Konami, 2009).

Silent Hill: Downpour Original Soundtrack (Konami, 2012).

Silent Hill Book of Memories Original Soundtrack (Konami, 2012).

Источники

Автор цитирует или упоминает материалы из следующих источников.

КНИГИ И СТАТЬИ

Aarseth, Espen. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.

Aarseth, Espen. 2003. „Playing Research: Methodological Approaches to Game Analysis”. MelbourneDAC: Fifth International Digital Arts and Culture Conference. Ссылка недоступна.

Amossy, Ruth. 1991. „^industrialisation de la peur”. In Les Idees revues: Semiologie du stereotype, страницы 121–142. Paris: Nathan.

Anderson, Lark. 2008. „Silent Hill: Homecoming Review”. Gamespot.com. Ссылка недоступна.

Au, Wagner James. 2002. „Playing Games with Free Speech”. Salon.com. Ссылка недоступна.

Baird, Robert. 2000. „The Startle Effect: Implications for the Spectator Cognition and Media Theory”. Film Quarterly 53, страницы 13–24.

Bartle, Richard. 2006. „Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs”. In The Game Design Reader: A Rules of Play Anthology, ed. Katie Salen and Eric Zimmerman, страницы 754787. Cambridge: MIT Press. Доступно по ссылке http://www. mud.co.uk/richard/hcds.htm

Bassanelli, Lorenzo (aka Harry). 2001. „Silent Hill 2 Review”. Ps2fantasy.com от 28 октября. Доступно по ссылке https://www. ps2fantasy.com/files/silent_hill_2/reviews/50/

Bateson, Gregory. 1972. „A Theory of Play and Fantasy”. In Steps to an Ecology of Mind, страницы 177–193. New York: Ballantine.

Bedigian, Louis (jkdmedia). 2001. „Silent Hill 2”. Gamezone. com. Ссылка недоступна.

Benedict, Sebastien. 2002. „Silent Hill 2: De peur lente”. Cahiers du Cinema, специальный выпуск, сентябрь, страницы 56–58.

Bettenhausen, Shane. 2007a. „American Gothic”. Electronic Gaming Monthly, октябрь, страницы 73–78.

Bettenhausen, Shane. 2007b. „Silent Hill Origins: Konami’s Troubled PSP Prequel Back on Tracks”. Electronic Gaming Monthly, октябрь, страница 77.

Beuglet, Nicolas. 2001. The Making of Silent Hill 2: Alchemists of Emotion. Fun TV.

Beuglet, Nicolas. 2003. Silent Hill 3: Naissance d’une Renaissance. WE Production/Konami.

Birlew, Dan. 2001. Silent Hill 2 Official Strategy Guide. Indianapolis: Brady.

Birlew, Dan. 2004. Silent Hill 3 Official Strategy Guide. Indianapolis: Brady.

Bolter, Jay David, and Richard Grusin. 2002. Remediation: Understanding New Media. Cambridge: MIT Press.

Bordwell, David, and Kristin Thompson. 1990. Film Art: An Introduction. 3rd ed. New York: McGraw-Hill.

Broas, Andrew. 1999. „Silent Hill Review”. Gameassault.com. Ссылка недоступна.

Cantor, Joanne, Dean Ziemke, and Glenn G. Sparks. 1984. „Ef-fect of Forewarning on Emotional Responses to a Horror Film”. Journal of Broadcasting 28, номер 1, страницы 21–31.

Carr, Diane. 2006. „Space, Navigation and Affect”. In Computer Games: Text, Narrative and Play, ed. Diane Carr, David Buckingham, Andrew Burn, and Gareth Schott, страницы 5971. Cambridge: Polity Press. Доступно по ссылке http://www. gamestudies.org/0301/carr/

Carroll, Ыоё1. 1988. „Narration: An Alternative Account of Movie Narration”. In Mystifying Movies: Fads & Fallacies in Contemporary Film Theory, страницы 170–181. New York: Columbia University Press.

Carroll, ШёЕ 1990. The Philosophy of Horror, or, Paradoxes of the Heart. New York: Routledge.

Carroll, ШёЕ 1999. „Film, Emotion, Genre”. In Passionate Views: Film, Cognition and Emotion, ed. Gregory Smith and Carl Plantinga, страницы 21–47. Baltimore: Johns Hopkins University Press.

Cavallaro, Dani. 2002. The Gothic Vision: Three Centuries of Horror, Terror and Fear. London: Continuum.

Chang, Alicia. 2003. „Study: Some Video Games Boost Perception”. Albuquerque Journal. Ссылка недоступна.

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